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Aqueduct ruins and Wisps - Made in Unreal Engine

I created this alley scene in unreal engine 4, with some additional props from Megascans.

Creating a landscape for the scene in Worldmachine and populating it in Unreal

Creating a landscape for the scene in Worldmachine and populating it in Unreal

Initial Blockout and framing

Initial Blockout and framing

Modelling the aqueduct ruins in 3DSMax

Modelling the aqueduct ruins in 3DSMax

Adding fog planes

Adding fog planes

Addition of wisps and lighting changes

Addition of wisps and lighting changes

Addition of foliage made in speedtree as well as foliage painting on the aqueduct itself

Addition of foliage made in speedtree as well as foliage painting on the aqueduct itself