I created this alley scene in unreal engine 4, with some additional props from Megascans.
Creating a landscape for the scene in Worldmachine and populating it in Unreal
Initial Blockout and framing
Modelling the aqueduct ruins in 3DSMax
Adding fog planes
Addition of wisps and lighting changes
Addition of foliage made in speedtree as well as foliage painting on the aqueduct itself